![]() ![]() Total War has traditionally been quite CPU-bound, with the game-draw and graphics render processes both running on the same CPU thread. This will be patched in a little after the game launches, but we’re really happy with the DX12 performance we’re seeing so far, so watch this space!Īs already mentioned, the team has also detailed some of the optimization work that has gone into Total War Warhammer, revealing how they managed to use the CPU and GPU more efficiently, with the game taking better advantage of multicore CPUs, balancing the load across cores so that no core is maxed out. We’re pleased to confirm that Total War: WARHAMMER will also be DX12 compatible, and our graphics team has been working in close concert with AMD’s engineers on the implementation. ![]() The team also revealed that they are very pleased with the DX12 performance they are seeing so far. Not much else has been said about the matter in the past few weeks, but today the team revealed more not only on this matter, but also on the optimization work that has gone into their game.Īccording to the latest Total War Warhammer development blog, Total War Warhammer DX12 support will only be coming after the game launches. ![]() Back in March, it's been confirmed that the Creative Assembly developed strategy game Total War Warhammer, launching next week on PC, is going to support DX12. ![]()
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